A hearty chunk of cartridge space is also responsible for some of the largest and most detailed level maps used in a GBC game. Much of the cartridge's space is dedicated to recorded audio of several different characters - it's so crisp that it's hard to believe it's coming out of the dinky speaker on the lower right of the system. But let's put that extraneous intro aside for a second. ![]() Yes, there's a pure fluff full-motion video introduction, but man, the detail on that flick is so detailed - it's so crisp that it's easily up to par with the cleanest PSX presentations, and has digitized music running along with it. The team did have the luxury of a four megabyte cartridge (an option barely two percent of the existing GBC titles have been granted simply due to cost issues - most GBC games are one or two megabytes in size), but the guys over at Codemasters put that size to excellent use. ![]() With the trend of developers cutting corners wherever possible in a Game Boy Color title's development, it's an incredibly refreshing change to see what the developers ofCannon Fodder insisted be put into the portable version.
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